# SpaceGoats — Common App drafts

These drafts avoid inventing team size, hours, dates, technologies, awards, or download counts. Replace bracketed fields only with verified facts.

## Activities entry

**Activity type:** Computer/Technology  
**Position/Leadership (50 characters):** Team Lead & Lead Programmer, SpaceGoats  
**Organization (100 characters):** UNICAM Informatica x Gioco = Fantasia + Regole  
**Description (150 characters):** Led Italian-speaking game team; built Unity/C# systems, set deadlines, integrated features, and shipped WebGL/Android competition builds.

Recheck the character count inside Common App because its counter is authoritative.

**Participation grade levels:** [verify]  
**Timing:** During school year / School break [verify]  
**Hours per week:** [verify from calendar or commit history]  
**Weeks per year:** [verify]  
**Intend to participate in college:** Yes, if accurate

## Alternate description emphasizing product design

Built SpaceGoats in Unity/C#: custom wall-jump movement, persistent resources/upgrades, and WebGL/Android builds; led integration and delivery.

## Alternate description emphasizing international leadership

Led game team entirely in Italian; planned feature branches, programmed core systems, integrated teammates’ work, and shipped two platform builds.

## Experience/resume entry

### Team Lead & Lead Programmer — SpaceGoats
*UNICAM Informatica x Gioco = Fantasia + Regole | Italy | [dates]*

- Led a small team through a national game-design competition while communicating and coordinating entirely in Italian.
- Programmed Unity/C# systems for buffered one-button movement, wall jumps, oxygen/health, persistent resources, and upgrade progression.
- Set internal milestones, assigned work, mediated design decisions, and managed scope to deliver a polished, complete submission.
- Packaged the integrated project as WebGL/PWA and Android builds and used adjustable speed/jump settings to support different difficulty needs.

## Potential Additional Information note

SpaceGoats was developed in an Italian academic/competition environment. Beyond programming, the project required me to lead technical discussions, resolve design disagreements, and maintain deadlines in my second language. [Add verified team size, result, and competition level if they are not clear elsewhere.]

## Evidence checklist before submission

- Confirm official competition name and whether “national” accurately describes the stage entered.
- Confirm dates, team size, hours/week, and weeks/year.
- Unity 6000.0.36f1 and C# are verified; confirm which individual scripts/features you personally owned versus integrated.
- Add the competition result if known.
- Do not claim “launched” publicly unless a playable build was actually published.
